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- What is Poptropica Games?
- Poptropica Frequently Answer and Question (FAQ)
- How to beat Spy Island on Poptropica
- Poptropica Videos: Astro Knights Full Walkthrough and Cheats
- Poptropica Videos: Skullduggery Island Walkthrough
- Poptropica Videos: Tutorial 24 Carrot Island Walkthrough
- How to Finish Poptropica 24 Carrot
- Poptropica Videos: Mythology Island Walkthrough
- Poptropica Videos: Reality TV Island Walkthrough
- Poptropica Astro-Knights Guide
Posted: 18 Jul 2010 12:28 PM PDT Poptropica is a massively multiplayer online game and virtual world, targeted at children ages 6 to 15, where players can travel, play games, compete in head-to-head competition, and communicate safely with each other. There is a role-playing component as players are encouraged to finish “island missions” and get medallions. Poptropica was developed by the Family Education Network, a division of Pearson, which also owns kids' site FunBrain.com. Poptropica has an Alexa Internet rating of 2,166. Its official launch date was in September 2007. It now has over 75 million registered users, 35 million of which are in the 15-25 age group. Gameplay elementsCharactersWhen players first arrive at Poptropica, they are given a character avatar they can either customize immediately, or modify while playing. Such modifications include changing hair color, clothes, hair style, and skin color. After they make their avatar they jump on a hot air balloon to choose an island to start with. In addition to user’s characters, Poptropica is filled with citizens called Poptropicans that interact with the user as NPCs. ItemsIn Poptropica, the player starts off with only clothes he/she chooses in the beginning. The player can then get various items and additional outfits from quests on different islands, many of which allow special actions on the associate island. Players will get a special medal each time they solve an island’s main problem. A backpack icon is used as an inventory. Some items picked up on one island cannot be used on another. Players can switch their clothes around with the Costumizer tool, which allows the player to copy clothes, various accessories such as jewelry, hairstyles, and mouths (i.e. whether they smile and how) from other citizens of Poptropica: the Poptropicans as well as other human players. The player uses the Costumizer tool on his/her character by finding a character who has clothes he/she desires, clicking on the Costumizer icon, then clicking on that character. Once the player is in the Costumizer tool, he/she simply clicks on the clothes he/she wants to put on their character to replace what they already have. Clothes are not usually part of the inventory except when crucial to finishing the island (e.g. the Chameleon Suit in Spy Island is clothing and is in the inventory). Some items, sometimes including ones essential to the central mission in a particular island, have to be earned (e.g. In Spy Island, the player has to earn a chef’s hat by playing a game similar to Simon). These are not available in any islands except the one in which earned. On May 30, 2009, Poptropica began selling “Poptropica credits” online. The credits are used to “buy” costumes that cannot be costumized and special abililties such as the ability to change the player’s character’s hair or skin color quickly. Credits can also be earned through the completion of different islands. User safetyPoptropica uses pre-scripted chat which allows players to communicate without sharing personal information. This also keeps the communication free from profanity. Character names (such as “Fierce Hippo” or “Magic Feather”) are also pre-constructed to prevent any profanity or personal information from entering the virtual world. SynopsisOnce a player enters Poptropica, he chooses an island to explore; as noted before, each island has a central mission. To travel between islands, the user boards a blimp with the Poptropica logo, which shuttles between the Main Streets of the various islands. Early PoptropicaEarly Poptropica was the first island created for Poptropica. Players encounter the original settlers of Early Poptropica who are in distress. They are 8 bit arcade characters much like pilgrims who are missing items from their village. While finding the various objects, the player encounters a large spider and a purple giant. On Main Street, there is an art museum with works by artists such as Leonardo Da Vinci, Vincent Van Gogh, and Georges-Pierre Seurat. Before Shark Tooth Island came out you could go inside the side and there were two buttons saying start over or play. Shark Tooth IslandShark Tooth Island was the second island released in Poptropica. The scenario revolves around the inhabitants of the island who are being troubled by a fierce shark. The player must help the citizens by exploring the island’s ancient temple ruins and subduing the giant shark, called Booga, with a special concoction. The player then has to rescue a boy and a professor from an island where they were marooned by Booga. Time Tangled IslandTime Tangled Island is the third island released for Poptropica. The scenario revolves around a malfunctioning time machine made by Professor Peter P. Pendulum that has distorted history. It is the player's job to go back in time and set things right. During the quest, users encounter major historical figures such as Thomas Edison, Lewis and Clark, and Leonardo Da Vinci. Once the player has restored the future, they can go forward in time to see what the future holds, and visit themselves 50 years older. This island was created in conjunction with the editors of Fact Monster to maintain historical accuracy. Professor Pendulum can also be found on Shark Tooth Island in the Tourist Center. Previously called Time Twisted Island, the creators changed the name to Time Tangled Island. 24 Carrot Island24 Carrot Island is the fourth island released on Poptropica. The Poptropicans on 24 Carrot Island are in trouble. Someone has stolen all their carrots, citizens are disappearing, and the economy, which appears to be based on carrots, is in ruins. The player has to face an antagonist named Dr. Hare, who has built a giant robot bunny inside what was formerly a carrot cake factory. Dr. Hare is apparently using the carrots to make fuel for a rocket that will send his giant robot into space, from where he can control everyone’s mind. The character must free the kidnapped citizens from Dr. Hare’s mind control and stop his evil plot. The island has a sequel called Dr. Hare’s Secret Lab, which can be purchased in the Poptropica store. Super Power IslandSuper Power Island is the fifth island released for Poptropica. A giant radioactive meteor has crashed into Super Power Island’s county prison, freeing six criminals and giving them super powers. Now they are wreaking havoc on the island, committing various crimes. The player must defeat five villains, and earn the power to fly (only on Super Power Island). The final villain, Betty Jetty, can only be defeated by flying after her. The island was opened on July 26, 2008. Spy IslandSpy Island is the sixth island released for Poptropica. In this plot, a new threat to the residents of Poptropica has been discovered by Poptropica’s top three spies, but the spies have been captured by an evil group called B.A.D. The residents of Spy Island are losing their hair, apparently due a B.A.D. plot. The player must use top-secret spy devices to rescue the three spies and defeat the nefarious plan. The island was opened on September 10, 2008. Nabooti IslandNabooti Island was the seventh island released on Poptropica. This island was made in conjunction with the publishers of Choose Your Own Adventure books. The Nabooti tribe is looking for five missing jewels from the mysterious Nabooti totem. The player flies to various locales across Africa to find the jewels and return them. The island was opened on December 10, 2008. Big Nate IslandBig Nate Island is the eighth island released on Poptropica. This island is based on the comic strip Big Nate, written by cartoonist Lincoln Peirce. The player is on a mission to find a long-lost time capsule which, if found, can save the school from demolition. The player will need help from Nate and his friends to complete the quest. Unlike other islands, Big Nate Island is drawn in the style of the comic strip by Peirce. The island was opened on February 12, 2009. Astro-KnightsAstro-Knights is the ninth island released on Poptropica. The princess of the Kingdom of Arturus has been kidnapped by Mordred (now Binary Bard), and taken somewhere into space. The player must build and customize a spacecraft and use it to rescue her. The player will visit various planets in his quest and will have to fight various mechanical beasts. The island contains numerous allusions to Arthurian legend, such as the kingdom being named “Arturus”, three knights being named Cador, Peleas, Gawain, and the villain’s name being Mordred. The island was opened to early access on June 3, 2009, and to the general public on June 10, 2009. Counterfeit IslandCounterfeit Island is the tenth island released on Poptropica. It is a detective quest involving some of the world’s most famous paintings. While they are on display at the Island Museum, the Black Widow is plotting to steal them all. It is up to the player to stop the Black Widow and recover the stolen painting The Scream. The island was opened to early access on December 21, 2009, and to the general public on January 4, 2010. Haunted HouseHaunted House was added to Poptropica for Halloween 2009, as a free game in the Poptropica store. The player enters a haunted mansion to find the “treasures” sought by the local supernatural entities. Completion of the quest rewards the players with 50 Poptropica credits, as with the 100 credits received for completing the various islands. Reality TV IslandReality TV Island is the eleventh island released on Poptropica and is based on the hit reality TV show Survivor. The player has to compete in challenges against seven other characters to avoid being “voted off” the island. The island was released to Poptropica monthly members on February 24, 2010 and was open to the public on March 24, 2010. Mythology IslandMythology Island is the twelfth island released on Poptropica. It features the gods from Greek myths, such as Zeus and Aphrodite. The player has to meet mythical gods and creatures. They must find five items for Zeus and the player will be granted immortality. However, Zeus cannot be trusted, as he plans to rule all of Poptropica. They must use the powers of the god of the underworld and the god of the seas to defeat Zeus. The island was released to Poptropica monthly members on April 1, 2010 and was opened to the public on April 29, 2010. Skullduggery IslandSkullduggery Island is the thirteenth island released on Poptropica. The island was released to Poptropica monthly members on May 20, 2010 and was opened to the public on June 17, 2010. Islands Awating Release
Games
MerchandisePoptropica began selling products via the internet in March 2009, starting with t-shirts through Zazzle. Poptropica also started selling wall prints with various Poptropica characters a few days later through Larger Than Life prints. On May 30, 2009, Poptropica began selling “Poptropica credits” online. Credits are used in the game to “buy” special costumes and abilities. However, players can also obtain credits through the completion of islands. MembershipPoptropica has started selling “Membership.” With membership, players receive many benefits, including early access to available islands (previously purchasable with earned credits). Source : http://www.answers.com/topic/poptropica |
Poptropica Frequently Answer and Question (FAQ) Posted: 18 Jul 2010 12:13 PM PDT How do you get a chisel in the haunted house on Poptropica?Answer : The freezer is in the kitchen on the first floor. To get ice from it, climb the stairs to the second floor, where there are two suits of armor. Jump on the top of the one on the right and it will release its ax. Use the ax to chisel the ice. How do you get a chisel in the haunted house on Poptropica?Answer: The freezer is in the kitchen on the first floor. To get ice from it, climb the stairs to the second floor, where there are two suits of armor. Jump on the top of the one on the right and it will release its ax. Use the ax to chisel the ice. Where is the chalice in the haunted house on poptropica?Answer: The chalice is in an old treasure chest in the attic. You will need to fly there, by doing the following:
(the puzzle solution – see related question) How do you get the axe in poptropica’s haunted house?Answer: There are two suits of armor in the second-floor hallway. Jump on the head of the second one and he will drop his axe. Use the axe to chip ice from the refrigerator. How do you complete haunted house on poptropica?Answer: When you have all four treasures (draught, ice, chalice, and lantern), go to the basement and fill the lantern from the barrel of kerosene. Then go to the room to the right of the kitchen and talk to the ghost cat. The cat will say, “Bring the treasures to where the cherub cries.” He’s talking about the tombstone that looks like a crying girl. It will have moved to reveal a hole. Go down into the hole and talk to the witch. She’ll say, “We’ve been waiting for you. You’ve brought us light and everything we need for our punch.” |
How to beat Spy Island on Poptropica Posted: 18 Jul 2010 11:43 AM PDT You need help getting past the laser beams in the BAD Control area. Also, figuring how to become invisible and getting something to pry open the vents in Toupee Terrace. Poptropica Spy Island Walkthrough =D Go into headquarters and talk to Director D and get the decoder kit from him Go to the eye doctor and ask for an eye exam and do what the message says. Get out of the room and go to the Docks. Talk to the guy in the trashcan. Climb as high as you can there and watch out for the guards because they can see you when you move. You'll find a door. Go in and continue. Careful for the dogs. They'll bit you. Then there is a room you can go in. There is a tied up spy there. Click on him and he'll give you a laser pen and a satellite clue. |
Poptropica Videos: Astro Knights Full Walkthrough and Cheats Posted: 18 Jul 2010 11:01 AM PDT Poptropica Astro Knights Full Walkthrough and Cheats Part 1This is part 1 – Part 4 of a full walkthrough for Astro-Knights island on Poptropica. This is one of the hardest islands to do on Poptropica and this video shows you everything you need to do to solve it including all the best secrets, cheats, hidden items and more. Be sure to watch all four parts in high quality mode and please subscribe to my videos for the best Poptropica and Club Penguin cheats. Thank you!
Poptropica Astro Knights Full Walkthrough and Cheats Part 2Poptropica Astro Knights Full Walkthrough and Cheats Part 3 |
Poptropica Videos: Skullduggery Island Walkthrough Posted: 18 Jul 2010 10:25 AM PDT Poptropica Skullduggery Island Walkthrough Part 1Part 1 of the complete Poptropica Skullduggery Island Walkthrough with all the cheats and secrets. This covers the first part of the quest, where you need to figure out how to help the islanders of Fort Ridley and decipher the mysterious note at the governor’s mansion. After that, it’s on to high seas adventure as you take on Captain Crawfish in this awesome new Poptropica adventure.
Poptropica Skullduggery Island Walkthrough Part 2The latest Poptropica adventure continues. In part 2 of this walkthrough for Skullduggery Island, you’ll learn all the cheats and secrets for finding the pieces of the missing treasure map. You’ll find the pieces from Bouffant Bay, Parrot Port, Golden Harbor, and the Pirate Cove. The walkthrough continues in Part 3. Poptropica Skullduggery Island Walkthrough Part 3Part 3 of the complete Poptropica Skullduggery Island Walkthrough with all the cheats and secrets. You’ll learn how to complete the treasure map, trade to make money, and assemble your crew. Then it’s off to battle the dastardly Captain Crawfish and claim your treasure! |
Poptropica Videos: Tutorial 24 Carrot Island Walkthrough Posted: 18 Jul 2010 10:02 AM PDT Poptropica Tutorials 24 Carrot Island Part 1
Poptropica Tutorials 24 Carrot Island Part 2 |
How to Finish Poptropica 24 Carrot Posted: 18 Jul 2010 09:54 AM PDT First you go to Charlie's Supplies place and find her cat.To find her cat go to the old farm and you see the house.Go to the top until you see a chimney.Go into the chimney. You see a bowl,get it.Go to the King Carrot place.Talk to the women and ask her if she can fill up your bowl with milk.Go back to the house.Go to the washroom there ( its on top),fill the bath tub with water.The cat will jump off.Go down back to the living room and just click the same place where you got the bowl .( I would do that before I go to te washroom to be prepared.)Go back to charlie and tell her you found her cat. she will give you that metally thing.go to the factory and go up from machine to machine until you get to that baige wall.go down until your in the greenish goo.climb up to this machine thingand click a little edge of it.you will open up the vent thing.go until u see this wird thing. you find a transporter.go up on thelittle edgethen,bigedge.Now, wait a few seconds.those things that close up and open up just remember this 1,2-1,2-1,2.....the 1st 2 ones are easy but the 3rd one is a little bit hard.try,try again.when your done this prt the you will see a rat. wait until it goes far from you and go until you see an edge.jump on it. and when the rat goes to the right,jump off. go until you see a place that leads you up.go ther.when your there, go find this machine with 3 swiches.it has to all light.for the 1st swich,put it in the middle (i think).for the second swich ,put it down.for the 3rd swich ,put it middle too.then it wont be dark,it will be light.and this machine will go from left to right.to go on that machine,go from box to box,tjen you go up on the machine, it will take you to the vents.go mostly evverywhere on the vents until you find cutters.got o the freezer room and you find this box.click it and cut all the wires.( it dosent have to be perfect)go back in the vents and go to the mail room.you find crates and remember this technique. it always counts by 2's.go down and you find this girl wearing a weird hat and looks dizzy.tell her the last thing. she says where?( do that to all people who look like that)and the the hat will show click that circle button. she will show you some thing that will print out.get it.it is a pasword for the password.it says fuzzybunny.go to the processing room.you find 2 people that are dizzy and wearing a weird hat too. say the last ting.they say where? and click the button on their hat. go down to the far corner. below you is a trap door.enter.you will go a little bit down to the middle. You se rabbot ears.wear it.go back up and go to dr.hare's place climb up from machine edge to machine edgeyou find this dizzyguy say the 3rd thing and he says where?and the hat will show.click the circle button.click the computer. type fuzzybunny. for the command type launch rabbot.(no periods for passwords orcommand.) then you can control the large bunny.when you see a moon make the large bunny crash on it and do it alot of times until it destroyes.the guy says you did it and letsget out of here. use your transporter to go back to 24 carrot talk to the mayor and he gives you the medal. |
Poptropica Videos: Mythology Island Walkthrough Posted: 18 Jul 2010 09:35 AM PDT Poptropica Mythology Island Walkthrough Part 1Mythology Island is the twelfth island in Poptropica and it is one of the most exciting. This full walkthrough of Mythology Island shows you how to solve all of the mysteries and secrets, leading up to the final battle with Zeus himself. Learn all the Poptropica Mythology Island cheats and secrets with this complete step-by-step video walkthrough.
Poptropica Mythology Island Walkthrough Part 2Mythology Island is the twelfth island in Poptropica and it is one of the most exciting. This full walkthrough of Mythology Island shows you how to solve all of the mysteries and secrets, leading up to the final battle with Zeus himself. Learn all the Poptropica Mythology Island cheats and secrets with this complete step-by-step video walkthrough. |
Poptropica Videos: Reality TV Island Walkthrough Posted: 18 Jul 2010 09:25 AM PDT Poptropica Reality TV Island Walkthrough Part 1Reality TV Island has arrived on Poptropica and here is part 1 of the full walkthrough. Here are all the Poptropica cheats, secrets, and tips you need to solve this new fun island in the game. In Reality TV Island, you take part in a reality TV show and try to outlast your competitors. It’s very different from all the earlier Poptropica islands and is lots of fun. Reality TV Island is available now to early access paid members and will be open for everyone on March 24.
Poptropica Reality TV Island Walkthrough Part 2Part 2 of the Poptropica Reality TV Island Walkthrough. This video shows some of the events that take place in the reality show competition and gives some cheats, hints and tips about how to beat them. If you make it to the end and win the final competition, you solve the island and win the medallion. |
Poptropica Astro-Knights Guide Posted: 18 Jul 2010 09:12 AM PDT “Astro-Knights Guide” on PoptropicaWritten by the Poptropica Help Team Coordinates Jungle Planet: 15, 15 Fire Planet: 83, 20 Black Hole: 84, 47 Ice Planet: 73, 83 Crystal Gate : 11, 82 Unfortunatly the peaceful town is no longer peaceful. After some tragic events with a dark sorcerer, Mordred, the town has fallen to ruins and the princess was abducted by aliens. Three brave knights were sent out to save her, but they never returned. It is now up to you to rescue her. Good luck. Next is the Planetarium – Filled with Mordred's amazing technology in star gazing, unfortunately none of it works besides the telescope. And last but not least is the Crop Circle Inn - a multiplayer room where you can eat, rest, play and chat with your friends. We hope you enjoy your stay at Arturus. Museum of Mordred: Now go back to the building you passed and enter it. This building was formerly the house of Mordred – now known as Mordred's Museum. Unfortunately the manager won't let you through without paying. Talk to him to obtain a Museum Pamphlet. Go into your items and select use on the Golden Coin. Now click on the books to the right of the manager. He doesn't want you touching them so he will give you a Library Book Slip instead. As un-exciting as it may seem, the book slip is a clue to a hidden dungeon. Notice the underlined McM. Castle Library and Dungeon: Once inside go right and enter the smaller door. You are now in the castle's library (a slightly destroyed library). Inside there are two books you can grab; The Mystical Weapons of Arturus (far left in the fiction area), and The Life of Mordred: A Cautionary Tale (non-fiction area on a stand). Both these books are great reads; just don't touch the other books, the librarian doesn't like it. Go into the Non-Fiction area. Notice the golden plaques with letters on them. Click on the strangely colored brick behind the one with "McM". A secret passageway to the castle dungeon will open. Click on this entrance to enter it. You are now in a gloomy room. Walk over the moldy cheese to the right on the ground to pick it up. The item "Moldy Cheese" should now be in your inventory. Go right and click on the handle (lever) on the wall. This will open a small grate to the right, leading to a passage way. Inside is a strange robotic monster. Click on him and a bunch of binary numbers will pop up – this can be translated into the word "Bard". Now head back up the stairs. Maid's Room and Royal Chamber: Head left and enter the small door by the stairs. You will enter into a small bedroom with a little mechanical mouse scuttling on the floor and a maid. Walk right into the middle of the room and click on your items. Click on the moldy cheese and select "Use". The mechanical mouse will eat the cheese and you catch him. (The mouse will now be in your inventory.) Walk right; notice the letter sitting on the chest. Walk over it to pick it up. It is a secret message and it will go into your items. Go back outside to the main castle building. Head up the stairs and enter the door at the top. This is the Royal Chamber. The King and Queen promise to knight you if you can find the stolen Princess. Ask the Queen if there's anything else that might help. She will give you the co-ordinates to all the missing knights. ("Coordinates" will go into your inventory.) It might not make sense for now, but it will soon. Ye Olde Rumour Mille: Climb up on the hay bales, jump on the cog wheels, then jump over onto the platform. From here jump onto the rope hanging. Notice this lifts up the rod, stopping the wheels from turning. From where you are, slide down and fall onto the platform where a strange, darkly-dressed girl is standing. She will ask you for a secret in return for hers. She will then hand you a note with 3 symbols on it - a moon, a planet, and a star. This is the new password to the clan's secret entrance. Fall down and go outside. Walk to the right until you reach the edge. On top of the turning wheel there is a coil of rope. Jump on top of it to recieve it ("Coil of Rope" should go to your inventory). Jump back down and stand under the sign that reads "Ye Olde Rumour Mille". Jump on top of it and then jump onto one of old mill's turbines. Notice it will start moving. When this moves around it opens a secret access point on the roof. Keep spinning the windmill round and round until the glass cover on the top is open. (Tip: It is a lot easier to stand closer to the center of the turning blades so you can easily jump onto the next one.) Once the roof is open enter it. Inside, there is a hovercraft. It does not work because it is out of power. Open your items and select "Use" on the Bag of Manure. Once that's done, the hovercraft will fly out the roof and will land a little above the mud outside. Climb up the haystacks and exit the mill. Princess's Tower: Point the arrow to the left and aim to the top-left. This door on the left leads into the princess's tower. (Tip: Move the arrow so the tip of the point just touches the window's outside shadow.) Once fired it should hit and stay into the door creating a walkway from where you are. If you manage to miss the door keep lowering or raising the arrow until you hit it. Walk across the rope and enter the doorway at the end. Once inside, walk to the far left where a chest filled with parchment sits. Notice the brown paper sticking out. Walk over it to pick it up. It is a note from the Princess explaining the whereabouts of Mordred's Secrets. Read it, then make your way back outside. Secret Sanctum:
The fountain will then turn off; the water will drain away and the secret entrance to Mordred's Secret Order will open. Enter and go down. Down below there are 5 people in purple hoods and cloaks. Talk to the boy with bad acne on the far right. He will give you a "Small Key", which will go into your items. Once you receive this key, make your way back up the rope on the left and out of the secret room. Mordred's Hideout and your Fuel Rod: Head back outside and go right and keep going right until you the place called "Ye Olde Rumour Mille" on your Map. Move a bit right again and jump onto the two hay bales there. Slowly move between the two of bales, causing you to fall between them. Once you have done that push the hay out of the way to reveal a trapdoor. It is locked. Now go into your items and select "Use" on the Small Key. You will open the trapdoor. Click on it to go inside. Slide down the rope to enter the wonderful hideaway where Mordred made his creations. Notice the strange mechanical owl. Walk up to it and click to cause it to fly outside. Go back up the rope to exit Mordred's hideout. The owl should be hovering just to the right of the hay. Hop onto the ground and go into your items. Select "Release" on the Mechanical Mouse. The owl will swoop down and eat it. It is now your friend and will follow you. Notice that by clicking on the bird, you can control where it will fly. (The owl's name is Merlin, by the way.) Now head back down into Mordred's hideaway. Walk left and pick up the book on the chair. You will receive Mordred's Journal. Walk as far left as possible, until you see a rocky wall block your path. Push against the wall, causing it to bend and shake. Push against the wall for a few seconds to break it. Go along the passageway and crawl through the small hole there. You will now be behind the bars in the Castle Dungeon. The robot monster inside the cell with you will notice you and will explode (self-destruct), causing his fuel rod to fly up and fall behind the bars. Walk up to the bars, click on the bird (Merlin) and then click on the green rod. The owl will fly down and pick it up for you. You will now receive a Fuel Rod. Excalibur, the UFO: This will bring up some controls with dials and a broken fuel rod. In the bottom left corner drag the fuel rod to where the broken one is. Because there isn't much fuel, we have to travel somewhere close. Remember the location of the nearby moon on the lost page? Turn the left dial to 56, and the right dial to 52. Then click on "Launch". Pewter Moon: The boss, who looks like a green alien, is inside. Ask him how you can get off this planet, and you will be given permission to create your own ship. Wait for your character to reply, "Great! Thanks!", then go back outside and click on the floating holopad console to the left. The console will pop up and you will be able to create your very own custom-designed rocket ship! You can customize your wings, body, door, window, engine and guns. You can select each part and change their design even their colors! Different combinations of parts will change the Speed and Shield levels. (Tip: Do a bit more Speed then Shield.) When you're finished, click "Done". You will then be taken back outside with your ship waiting on the pad next to you. Enter it to finally begin your rescue mission. Once inside your spaceship, click on "Launch" to begin flying. The next three planets can be done in any order. You can also click on the screen above the Launch lever to read about each of the planets to help you decide. Jungle Planet: Once you arrive at the planet, click on it to land. When you've landed, exit your spaceship. You should be now on a platform with your ship next to you. Fall off the platform to the right. Keep falling down until you reach the ground. Now make your way to the center of the ground. In the middle will be a small platform with the "Laser Lance" weapon covered with a beam of light. Walk over it to pick it up. Now go left and jump on a flower. They will spring you up in the air. Jump onto the one on the right, then left, then left again until you reach the platform with you spaceship on it again. Notice the strange bug on the roof. There are more along the way to the right, and they will zap you if you get too close. Wait for the swinging platform to get near, then jump. (Tip: When the swinging platform get to the end then starts falling back then jump, this will cause you to land perfectly on the next platform.) Remember to watch out for those zapping bugs, which may knock you off. Once you have reached the end, go right. Mother Phoenix:
First off, it's a lot easier if you keep your lance charged. The bird missiles can only be shot down with a fully charged lance shot. To completely charge up your laser shot, click and hold with the mouse until it is glowing very brightly. Click again to shoot. Avoid the flying bugs, or you can shoot them with short little shots. Short laser shots can be made simply by clicking over and over again. Watch out for electric clouds. They're the dark black clouds that will shoot out with lightning every now and then. They can be harmful, so simply move out of their way. After a while the Mother Phoenix will arrive. When her mouth is open, shoot at her mouth. If you aimed right, her body will start flashing red, indicating it had been defeated. You'll have to do this three times to beat it. If you missed, it's usually a good idea to stay away and wait for her to fire her missiles and leave. Wait for the Mother Phoenix to come back, and she will either charge at you from the left or the right. If she comes from behind you, quickly avoid her by staying at the very bottom or very top of the screen, opposite of the area she is in. It is impossible to shoot at her when she is behind you. Simply wait for her to pass, and come back facing you. (May take a few times.) A good tip is for you to stay at the bottom of the screen. It can't hit you there often. Once you win, the green knight (Sir Cador) will join you. When you are back inside your rocket ship, click "Launch". Then press the "Teleport Home" button, which is right above the area it shows what coordinates you are at. Fire Planet: Below you is lava, or really hot water. If you stand in it, you will be teleported back to your starting point beside the ship. The hard thing about this part is timing. Make sure that before you jump to the next platform that it is close enough for you to land on. (Tip: When you get to the second last platform, it is easier to jump on the one before, wait for it to get to the bottom then do a huge jump to the last platform.) After you get to the last platform, enter the volcano. The next part can be quite annoying for some people. It requires you to be patient until the moving gas stops and you're able to move and hide. If you aren't careful, it will send you all the way to the top of the volcano. Once you reach the end you don't have to worry about it. Now go through the passage. Halfway through this is a strange creature that whacks and rolls at you. Jump over it when it rolls. Keep going left until you meet the red knight. His name is Sir Pelleas. Ask him what you should do and he will give you an Ice Arrow. Continue forward and get ready to fight a dragon – it is known to Poptropicans as the "Dragotank". Dragotank: Once you defeat the Dragotank, the red knight (Sir Pelleas) will join you in your mission. Back at your spaceship again, press "Launch". Then press the "Teleport Home" button. Ice Planet: If this is too hard, just attract them one by one. (Note: Make sure you keep them in view when you fly to the black hole because they can stop following you.)Be extremely careful not to get sucked into the black hole yourself, because you will just be teleported back near Pewter Moon without having done anything to the sharks. To get the sharks sucked into the black hole without pulling yourself in instead, simply fly around the hole and avoiding any parts of it at all costs. You will know that a shark gets sucked in when you see the yellow scrolling message at the bottom of the screen telling you that they have been eliminated. Once you land, exit the ship. You are now standing on a platform of ice. Below you is icy cold water that will freeze you if you land in it, causing you to teleport back next to the ship. Jump onto the floating platform to the left, and keep moving left until you reach the end. (Tip: Make a giant leap to the center, and watch out for the jumping helmet fish, which can knock you into the cold water.) Once you reach the end, go right. Quickly climb up the mountain and watch out for the gigantic falling snowballs. At the very top is the blue knight. His name is Sir Gawain. Ask him if you can help, and you will receive a Force Shield Necklace. Tigercopter: Once you have destroyed it, the blue knight will come with you. You will return to your spaceship. Click on "Launch", then click on the "Teleport Home" button. Crystal Gate: Once you land, exit the space craft. Climb up the crystal mountain to the top where the 3 knights (Sir Cador, Sir Pelleas, and Sir Gawain) are waiting. You are the fourth knight! Click on the sword. This will cause a small portal to form, which will suck in the sword. Enter it. You will land on top of a castle. It is Binary Bard's Fortress. Go down the bottom and talk to the princess. She will ask for your 3 weapons. Once you have given them to her, the princess will turn into Binary Bard. It turns out that "she" was a fake and that the evil Binary Bard has tricked you! He will disappear. Click on the strange wall next to you. A puzzle door will appear, which you must solve in order to get through to the other side. The picture below will show you how to solve this puzzling puzzle. They are numbered in the order you must click on each piece. The completed puzzle should show a picture of Mordred, with words at the bottom announcing that he is "ruler of the universe". This is how to solve the puzzle door: Defeating Mordred: Now it's your turn! Lure Mordred to the center, just underneath the princess. Then jump on him from under him and onto the princess's platform. From here jump on the chandeliers on either the left or right. Wait for him to go underneath and he should fire a red laser beam at it, causing it to fall on him. Do this for both sides (if you did it on the left the first time, do it on the right, and vice versa). Once this is done, Mordred will be no more. Your Reward: To show that you have received your knighthood, the King will call you by your knight name just before you get the Island Medallion. If your character is a boy, it will be "Sir"; for girls, it is "Lady". This title will then be followed by your Poptropican last name. (For example, if your Poptropican name is Scary Tomato, your last name would be Tomato.) Since Scary Tomato's character is a boy, he would be "Sir Tomato". Please bear in mind that this does not apply to your name in multiplayer rooms. Also, if you look back at the Space Shuttle Fountain, you'll notice that Mordred's green orb has been placed there. Power has been restored to Arturus, and the town is saved. Congratulations! |
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