Sunday, July 18, 2010

Situs Informasi Internet

Situs Informasi Internet


What is Poptropica Games?

Posted: 18 Jul 2010 12:28 PM PDT

Poptropica is a massively multiplayer online game and virtual world, targeted at children ages 6 to 15, where players can travel, play games, compete in head-to-head competition, and communicate safely with each other. There is a role-playing component as players are encouraged to finish “island missions” and get medallions. Poptropica was developed by the Family Education Network, a division of Pearson, which also owns kids' site FunBrain.com. Poptropica has an Alexa Internet rating of 2,166. Its official launch date was in September 2007. It now has over 75 million registered users, 35 million of which are in the 15-25 age group.

Gameplay elements

Characters

When players first arrive at Poptropica, they are given a character avatar they can either customize immediately, or modify while playing. Such modifications include changing hair color, clothes, hair style, and skin color. After they make their avatar they jump on a hot air balloon to choose an island to start with. In addition to user’s characters, Poptropica is filled with citizens called Poptropicans that interact with the user as NPCs.

Items

In Poptropica, the player starts off with only clothes he/she chooses in the beginning. The player can then get various items and additional outfits from quests on different islands, many of which allow special actions on the associate island. Players will get a special medal each time they solve an island’s main problem. A backpack icon is used as an inventory. Some items picked up on one island cannot be used on another.

Players can switch their clothes around with the Costumizer tool, which allows the player to copy clothes, various accessories such as jewelry, hairstyles, and mouths (i.e. whether they smile and how) from other citizens of Poptropica: the Poptropicans as well as other human players. The player uses the Costumizer tool on his/her character by finding a character who has clothes he/she desires, clicking on the Costumizer icon, then clicking on that character. Once the player is in the Costumizer tool, he/she simply clicks on the clothes he/she wants to put on their character to replace what they already have. Clothes are not usually part of the inventory except when crucial to finishing the island (e.g. the Chameleon Suit in Spy Island is clothing and is in the inventory).

Some items, sometimes including ones essential to the central mission in a particular island, have to be earned (e.g. In Spy Island, the player has to earn a chef’s hat by playing a game similar to Simon). These are not available in any islands except the one in which earned.

On May 30, 2009, Poptropica began selling “Poptropica credits” online. The credits are used to “buy” costumes that cannot be costumized and special abililties such as the ability to change the player’s character’s hair or skin color quickly. Credits can also be earned through the completion of different islands.

User safety

Poptropica uses pre-scripted chat which allows players to communicate without sharing personal information. This also keeps the communication free from profanity.

Character names (such as “Fierce Hippo” or “Magic Feather”) are also pre-constructed to prevent any profanity or personal information from entering the virtual world.

Synopsis

Once a player enters Poptropica, he chooses an island to explore; as noted before, each island has a central mission. To travel between islands, the user boards a blimp with the Poptropica logo, which shuttles between the Main Streets of the various islands.

Early Poptropica

Early Poptropica was the first island created for Poptropica. Players encounter the original settlers of Early Poptropica who are in distress. They are 8 bit arcade characters much like pilgrims who are missing items from their village. While finding the various objects, the player encounters a large spider and a purple giant. On Main Street, there is an art museum with works by artists such as Leonardo Da Vinci, Vincent Van Gogh, and Georges-Pierre Seurat. Before Shark Tooth Island came out you could go inside the side and there were two buttons saying start over or play.

Shark Tooth Island

Shark Tooth Island was the second island released in Poptropica. The scenario revolves around the inhabitants of the island who are being troubled by a fierce shark. The player must help the citizens by exploring the island’s ancient temple ruins and subduing the giant shark, called Booga, with a special concoction. The player then has to rescue a boy and a professor from an island where they were marooned by Booga.

Time Tangled Island

Time Tangled Island is the third island released for Poptropica. The scenario revolves around a malfunctioning time machine made by Professor Peter P. Pendulum that has distorted history. It is the player's job to go back in time and set things right. During the quest, users encounter major historical figures such as Thomas Edison, Lewis and Clark, and Leonardo Da Vinci. Once the player has restored the future, they can go forward in time to see what the future holds, and visit themselves 50 years older. This island was created in conjunction with the editors of Fact Monster to maintain historical accuracy. Professor Pendulum can also be found on Shark Tooth Island in the Tourist Center. Previously called Time Twisted Island, the creators changed the name to Time Tangled Island.

24 Carrot Island

24 Carrot Island is the fourth island released on Poptropica. The Poptropicans on 24 Carrot Island are in trouble. Someone has stolen all their carrots, citizens are disappearing, and the economy, which appears to be based on carrots, is in ruins. The player has to face an antagonist named Dr. Hare, who has built a giant robot bunny inside what was formerly a carrot cake factory. Dr. Hare is apparently using the carrots to make fuel for a rocket that will send his giant robot into space, from where he can control everyone’s mind. The character must free the kidnapped citizens from Dr. Hare’s mind control and stop his evil plot. The island has a sequel called Dr. Hare’s Secret Lab, which can be purchased in the Poptropica store.

Super Power Island

Super Power Island is the fifth island released for Poptropica. A giant radioactive meteor has crashed into Super Power Island’s county prison, freeing six criminals and giving them super powers. Now they are wreaking havoc on the island, committing various crimes. The player must defeat five villains, and earn the power to fly (only on Super Power Island). The final villain, Betty Jetty, can only be defeated by flying after her. The island was opened on July 26, 2008.

Spy Island

Spy Island is the sixth island released for Poptropica. In this plot, a new threat to the residents of Poptropica has been discovered by Poptropica’s top three spies, but the spies have been captured by an evil group called B.A.D. The residents of Spy Island are losing their hair, apparently due a B.A.D. plot. The player must use top-secret spy devices to rescue the three spies and defeat the nefarious plan. The island was opened on September 10, 2008.

Nabooti Island

Nabooti Island was the seventh island released on Poptropica. This island was made in conjunction with the publishers of Choose Your Own Adventure books. The Nabooti tribe is looking for five missing jewels from the mysterious Nabooti totem. The player flies to various locales across Africa to find the jewels and return them. The island was opened on December 10, 2008.

Big Nate Island

Big Nate Island is the eighth island released on Poptropica. This island is based on the comic strip Big Nate, written by cartoonist Lincoln Peirce. The player is on a mission to find a long-lost time capsule which, if found, can save the school from demolition. The player will need help from Nate and his friends to complete the quest. Unlike other islands, Big Nate Island is drawn in the style of the comic strip by Peirce. The island was opened on February 12, 2009.

Astro-Knights

Astro-Knights is the ninth island released on Poptropica. The princess of the Kingdom of Arturus has been kidnapped by Mordred (now Binary Bard), and taken somewhere into space. The player must build and customize a spacecraft and use it to rescue her. The player will visit various planets in his quest and will have to fight various mechanical beasts. The island contains numerous allusions to Arthurian legend, such as the kingdom being named “Arturus”, three knights being named Cador, Peleas, Gawain, and the villain’s name being Mordred. The island was opened to early access on June 3, 2009, and to the general public on June 10, 2009.

Counterfeit Island

Counterfeit Island is the tenth island released on Poptropica. It is a detective quest involving some of the world’s most famous paintings. While they are on display at the Island Museum, the Black Widow is plotting to steal them all. It is up to the player to stop the Black Widow and recover the stolen painting The Scream. The island was opened to early access on December 21, 2009, and to the general public on January 4, 2010.

Haunted House

Haunted House was added to Poptropica for Halloween 2009, as a free game in the Poptropica store. The player enters a haunted mansion to find the “treasures” sought by the local supernatural entities. Completion of the quest rewards the players with 50 Poptropica credits, as with the 100 credits received for completing the various islands.

Reality TV Island

Reality TV Island is the eleventh island released on Poptropica and is based on the hit reality TV show Survivor. The player has to compete in challenges against seven other characters to avoid being “voted off” the island. The island was released to Poptropica monthly members on February 24, 2010 and was open to the public on March 24, 2010.

Mythology Island

Mythology Island is the twelfth island released on Poptropica. It features the gods from Greek myths, such as Zeus and Aphrodite. The player has to meet mythical gods and creatures. They must find five items for Zeus and the player will be granted immortality. However, Zeus cannot be trusted, as he plans to rule all of Poptropica. They must use the powers of the god of the underworld and the god of the seas to defeat Zeus. The island was released to Poptropica monthly members on April 1, 2010 and was opened to the public on April 29, 2010.

Skullduggery Island

Skullduggery Island is the thirteenth island released on Poptropica. The island was released to Poptropica monthly members on May 20, 2010 and was opened to the public on June 17, 2010.

Islands Awating Release

  • Steamworks Island

Games

  • Switch: A 60-second game similar to Bejeweled in which the player groups three or more fruits in a row to earn points.
  • Sudoku: This is the only game the player can play alone or with another player.
  • Hoops: Basically a game of basketball; the player shoots basketballs into the net. The first player to get 5 points wins.
  • Sky-Dive: When the signal is given, the player’s character has to land on the ground safely by clicking on their parachute, which is in a backpack. There is no time limit.
  • Paint War: The player needs to blast seven paint-filled balls with their cannon to win.
  • Star Link: Link stars together using a line to form a square. A player earns a point by filling a box with four lines.
  • Balloons: This game is similar to Connect 4, except balloons are used. The first player who does this wins the game.
  • Soupwords: Spell words by connecting three or more letters in a bowl of alphabet soup. The player’s goal is to find as many words as he or she can before the soup gets cold. This game is similar to Boggle.
  • Pathwise: The player who makes a connection, made by clicking on a hexagon each turn on a diamond shaped board to the other side, with their colour wins.

Merchandise

Poptropica began selling products via the internet in March 2009, starting with t-shirts through Zazzle. Poptropica also started selling wall prints with various Poptropica characters a few days later through Larger Than Life prints.

On May 30, 2009, Poptropica began selling “Poptropica credits” online. Credits are used in the game to “buy” special costumes and abilities. However, players can also obtain credits through the completion of islands.

Membership

Poptropica has started selling “Membership.” With membership, players receive many benefits, including early access to available islands (previously purchasable with earned credits).

Source : http://www.answers.com/topic/poptropica

Poptropica Frequently Answer and Question (FAQ)

Posted: 18 Jul 2010 12:13 PM PDT

How do you get a chisel in the haunted house on Poptropica?

Answer : The freezer is in the kitchen on the first floor. To get ice from it, climb the stairs to the second floor, where there are two suits of armor. Jump on the top of the one on the right and it will release its ax. Use the ax to chisel the ice.

How do you get a chisel in the haunted house on Poptropica?

Answer: The freezer is in the kitchen on the first floor. To get ice from it, climb the stairs to the second floor, where there are two suits of armor. Jump on the top of the one on the right and it will release its ax. Use the ax to chisel the ice.

Where is the chalice in the haunted house on poptropica?

Answer: The chalice is in an old treasure chest in the attic. You will need to fly there, by doing the following:

  1. Go to the third floor, right, with the Cupid statuette.
  2. Click on the spider, who will scare the haunted painting of the witch.
  3. Get the broom, and ride it carefully up into the attic.
  4. At the far right is the treasure chest. Solve the puzzle, and the chalice is inside.

(the puzzle solution – see related question)

How do you get the axe in poptropica’s haunted house?

Answer: There are two suits of armor in the second-floor hallway. Jump on the head of the second one and he will drop his axe. Use the axe to chip ice from the refrigerator.

How do you complete haunted house on poptropica?

Answer: When you have all four treasures (draught, ice, chalice, and lantern), go to the basement and fill the lantern from the barrel of kerosene. Then go to the room to the right of the kitchen and talk to the ghost cat.

The cat will say, “Bring the treasures to where the cherub cries.” He’s talking about the tombstone that looks like a crying girl. It will have moved to reveal a hole. Go down into the hole and talk to the witch. She’ll say, “We’ve been waiting for you. You’ve brought us light and everything we need for our punch.”

How to beat Spy Island on Poptropica

Posted: 18 Jul 2010 11:43 AM PDT

You need help getting past the laser beams in the BAD Control area. Also, figuring how to become invisible and getting something to pry open the vents in Toupee Terrace.

Poptropica Spy Island Walkthrough =D

Go into headquarters and talk to Director D and get the decoder kit from him
Get out and jump to the top of the building. There will be a guy there.
Talk to him and He'll give you a message with a code that says, when Dr. Spyglass points to a symbol, choose the one that faces in the… OPPOSITE DIRECTION

Go to the eye doctor and ask for an eye exam and do what the message says.
He will say "I see that Director D has sent you. Meet me upstairs."
Get out of the room and climb the ladder to the left and enter the door.
Talk to doctor Spyglass and he will give you a chameleon suit which makes you invisible when your not moving.

Get out of the room and go to the Docks. Talk to the guy in the trashcan.
He will give you a message that says, There's a secret entrance to the warehouse ON THE ROOF.

Climb as high as you can there and watch out for the guards because they can see you when you move. You'll find a door. Go in and continue. Careful for the dogs. They'll bit you. Then there is a room you can go in. There is a tied up spy there. Click on him and he'll give you a laser pen and a satellite clue.
Now get out of the warehouse and go back to Main street. Then go all the way to the right and go to Balding Avenue. If you continue to the right you will see a guy in camouflage. Talk to him and he'll give you a message that says, there's a top B.A.D. agent in Bistro. To access the B.A.D. control center you'll need his FINGERPRINT.
Keep going right until you get to a place called B.A.D. Bistro. Take off your suit and go in. Go all the way to the right to the kitchen and talk to the chef. Ask to apply for the job and he will tell you that you need to pass a test. It's simply a game of simon says. If you win the game then he'll give you a chef's hat. Then you go to the table with people at it and click on the guy with the mustache. He'll ask you to fill up his glass. You'll get the glass with his fingerprint on it.
Go back into the kitchen and jump on the fridge then jump on the shelf and there will be an opening above you. Go through it and jump from lamp to lamp till you get to the wall. Then fall to the ground and get out of the room. Go right and you'll see another guy in camouflage. Talk to him and he'll give you a secret letter. That you must decode. It looks like a bunch of random words. That's because… it is!! All you need to do is read the first letter of every line and it reads DON'T TRUST DIRECTOR D.
Now continue right and go to Toupee Terrace. Now you have to carefully get to the top of the house without getting zapped. It may seem hard at first but Once you get the hang of it, it's pretty easy. When you get to the top you'll find a window with bars in front of it. Get infront of the window and it will show a close up of the window. Your mouse is now the laser pen. Click on the bars to cut through them. Then you'll be able to get in. There is another secret agent tied up there. Free him and he'll give you a grappling bowtie and another satellite clue. Put on the bowtie and your chameleon suit.
Get out and go back to Balding Ave. Now go as high as you can using the grappling bowtie. (To use the grappling bowtie just click on the bowtie on the bottom left and click which way you want to go.)
Go to the rooftops. Use your grappling bowtie to try to grab another platform. Carefull, there's a guard there. Now use your grappling bowtie to try to grab another platform or antenna at the top left. Talk to the guy there. Now aim your bowtie to the far right and try to grab another antenna. When you swing over there and are directly above the building click again (at the top of the screen) so that they let go of the rope. Otherwise they will swing back.
Then enter the tube thing. You are now in a greenhouse. TAKE OFF YOUR BOWTIE!! It will make this harder. Go to the far right and you will see a cherry bomb tree. Click on the cherry bomb and go the right of it. Now push it to the flower thing on the ground and it will bounce it to a higher floor. Get on that floor and push it to the left till it falls on the lower platform.
Push it onto the other bouncy flower thing and it will go to a higher platform.
Go to that platform, (WATCH OUT FOR THE FLYTRAP. IT WILL THROW YOU OFF!!) and finally it to the cage with the girl trapped in it. Now wait till it blows up and the girl is free. She will give you ultra vision goggles and the third satellite clue. Now get out of there and go back to Toupee Terrace. Go all the way to the right until you get the B.A.D. control center. Now put on your goggles. Now get past the lasers. When you get to the rocks, jump higher and past more lasers. Then you'll find a door. Click it and use the fingerprint on the glass to unlock it. Jump on the platforms until you get to a big computer. Click on one of the control things on the sides. You'll get trapped in a cage

Poptropica Videos: Astro Knights Full Walkthrough and Cheats

Posted: 18 Jul 2010 11:01 AM PDT

Poptropica Astro Knights Full Walkthrough and Cheats Part 1

This is part 1 – Part 4 of a full walkthrough for Astro-Knights island on Poptropica. This is one of the hardest islands to do on Poptropica and this video shows you everything you need to do to solve it including all the best secrets, cheats, hidden items and more. Be sure to watch all four parts in high quality mode and please subscribe to my videos for the best Poptropica and Club Penguin cheats. Thank you!


Poptropica Astro Knights Full Walkthrough and Cheats Part 2

Poptropica Astro Knights Full Walkthrough and Cheats Part 3

Poptropica Astro Knights Full Walkthrough and Cheats Part 4

Poptropica Videos: Skullduggery Island Walkthrough

Posted: 18 Jul 2010 10:25 AM PDT

Poptropica Skullduggery Island Walkthrough Part 1

Part 1 of the complete Poptropica Skullduggery Island Walkthrough with all the cheats and secrets. This covers the first part of the quest, where you need to figure out how to help the islanders of Fort Ridley and decipher the mysterious note at the governor’s mansion. After that, it’s on to high seas adventure as you take on Captain Crawfish in this awesome new Poptropica adventure.


Poptropica Skullduggery Island Walkthrough Part 2

The latest Poptropica adventure continues. In part 2 of this walkthrough for Skullduggery Island, you’ll learn all the cheats and secrets for finding the pieces of the missing treasure map. You’ll find the pieces from Bouffant Bay, Parrot Port, Golden Harbor, and the Pirate Cove. The walkthrough continues in Part 3.

Poptropica Skullduggery Island Walkthrough Part 3

Part 3 of the complete Poptropica Skullduggery Island Walkthrough with all the cheats and secrets. You’ll learn how to complete the treasure map, trade to make money, and assemble your crew. Then it’s off to battle the dastardly Captain Crawfish and claim your treasure!

Poptropica Videos: Tutorial 24 Carrot Island Walkthrough

Posted: 18 Jul 2010 10:02 AM PDT

How to Finish Poptropica 24 Carrot

Posted: 18 Jul 2010 09:54 AM PDT

First you go to Charlie's Supplies place and find her cat.To find her cat go to the old farm and you see the house.Go to the top until you see a chimney.Go into the chimney. You see a bowl,get it.Go to the King Carrot place.Talk to the women and ask her if she can fill up your bowl with milk.Go back to the house.Go to the washroom there ( its on top),fill the bath tub with water.The cat will jump off.Go down  back to the living room and just click the same place where you got the bowl .( I would do that before I go to te washroom to be prepared.)Go back to charlie and tell her you found her cat. she will give you that metally thing.go to the factory and go up from machine to machine until you get to that baige wall.go down until your in the greenish goo.climb up to this machine thingand click a little edge of it.you will open up the vent thing.go until u see this wird thing. you find a transporter.go up on thelittle edgethen,bigedge.Now, wait a few seconds.those things that close up and open up just remember this 1,2-1,2-1,2.....the 1st 2 ones are easy but the 3rd one is a little bit hard.try,try again.when your done this prt the you will see a rat. wait until it goes far from you and go until you see an edge.jump on it. and when the rat goes to the right,jump off. go until you see a place that leads you up.go ther.when your there, go find this machine with 3 swiches.it has to all light.for the 1st swich,put it in the middle (i think).for the second swich ,put it down.for the 3rd swich ,put it middle too.then it wont be dark,it will be light.and this machine will go from left to right.to go on that machine,go from box to box,tjen you go up on the machine, it will take you to the vents.go mostly evverywhere on the vents until you find cutters.got o the freezer room and  you find this box.click it and cut all the wires.( it dosent have to be perfect)go back in the vents and go to the mail room.you find crates and remember this technique. it always counts by 2's.go down and you find this girl wearing a weird hat and looks dizzy.tell her the last thing. she says where?( do that to all people who look like that)and the the hat will show click that circle button. she will show you some thing that will print out.get it.it is a pasword for the password.it says fuzzybunny.go to the processing room.you find 2 people that are dizzy and wearing a weird hat too. say the last ting.they say where? and click the button on their hat. go down to the far corner. below you is a trap door.enter.you will go a little bit down to the middle. You se rabbot ears.wear it.go back up and go to dr.hare's place climb up from  machine edge to machine edgeyou find this dizzyguy say the 3rd thing and he says where?and the hat will show.click the circle button.click the computer. type fuzzybunny. for the command type launch rabbot.(no periods for passwords orcommand.) then you can control the large bunny.when you see a moon make the large bunny crash on it and do it alot of times until it destroyes.the guy says you did it and letsget out of here. use your transporter to go back to 24 carrot talk to the mayor and he gives you the medal.

Poptropica Videos: Mythology Island Walkthrough

Posted: 18 Jul 2010 09:35 AM PDT

Poptropica Mythology Island Walkthrough Part 1

Mythology Island is the twelfth island in Poptropica and it is one of the most exciting. This full walkthrough of Mythology Island shows you how to solve all of the mysteries and secrets, leading up to the final battle with Zeus himself. Learn all the Poptropica Mythology Island cheats and secrets with this complete step-by-step video walkthrough.


Poptropica Mythology Island Walkthrough Part 2

Mythology Island is the twelfth island in Poptropica and it is one of the most exciting. This full walkthrough of Mythology Island shows you how to solve all of the mysteries and secrets, leading up to the final battle with Zeus himself. Learn all the Poptropica Mythology Island cheats and secrets with this complete step-by-step video walkthrough.

Poptropica Videos: Reality TV Island Walkthrough

Posted: 18 Jul 2010 09:25 AM PDT

Poptropica Reality TV Island Walkthrough Part 1

Reality TV Island has arrived on Poptropica and here is part 1 of the full walkthrough. Here are all the Poptropica cheats, secrets, and tips you need to solve this new fun island in the game. In Reality TV Island, you take part in a reality TV show and try to outlast your competitors. It’s very different from all the earlier Poptropica islands and is lots of fun. Reality TV Island is available now to early access paid members and will be open for everyone on March 24.


Poptropica Reality TV Island Walkthrough Part 2

Part 2 of the Poptropica Reality TV Island Walkthrough. This video shows some of the events that take place in the reality show competition and gives some cheats, hints and tips about how to beat them. If you make it to the end and win the final competition, you solve the island and win the medallion.

Poptropica Astro-Knights Guide

Posted: 18 Jul 2010 09:12 AM PDT

Astro-Knights Guide” on Poptropica

Written by the Poptropica Help Team

Coordinates
Pewter Moon: 56, 52
An AstroZone store is located on this popular moon. AstroZone repairs and builds custom rocket ships that traverse the galaxy. This store is owned and operated by hospitable aliens.

Jungle Planet: 15, 15
This planet is populated with strange mechanical vegetation and creatures. One of the most ill-tempered inhabitants is the Atomic Phoenix.

Fire Planet: 83, 20
This planet is inhabited by hot-tempered creatures such as the mechanized Dragotank. The Dragotank is said to be impenetrable except for his mouth, which is usually spewing flames.

Black Hole: 84, 47
A dangerous and fatal hole in outer space which will cause you to be teleported near Pewter Moon if you get sucked in. This is also where you should lure the space sharks to eliminate them.

Ice Planet: 73, 83
This planet is surrounded by dangerous mechanical Space Sharks. Space Sharks are virtually indestructable, but even they cannot withstand the pull of a black hole.

Crystal Gate : 11, 82
When four knights of the Quest are gathered the Chosen One may pull the key from the stone.
Introduction
Welcome to Astro-Knights Island. This is home to the peaceful town of Arturus – always from above to shine.

Unfortunatly the peaceful town is no longer peaceful. After some tragic events with a dark sorcerer, Mordred, the town has fallen to ruins and the princess was abducted by aliens. Three brave knights were sent out to save her, but they never returned. It is now up to you to rescue her. Good luck.

Welcome to Arturus!
The star city, always from above to shine. The first building on the left is the House of Mordred, now known as the Museum of Mordred. It contains all the wonderful things Mordred the dark sorcerer used while this he was staying at Arturus. Next is the Space Shuttle Fountain – dedicated to Mordred who brought technology to the town (also contains a secret passageway to a hidden cult).

Next is the Planetarium – Filled with Mordred's amazing technology in star gazing, unfortunately none of it works besides the telescope. And last but not least is the Crop Circle Inn - a multiplayer room where you can eat, rest, play and chat with your friends. We hope you enjoy your stay at Arturus.

Museum of Mordred:
After landing in the town of Arturus, make your way right past the first building and to a space craft fountain. Notice on the top water ring there is something gleaming. It is a coin. Walk over it to pick it up.

Now go back to the building you passed and enter it. This building was formerly the house of Mordred – now known as Mordred's Museum. Unfortunately the manager won't let you through without paying. Talk to him to obtain a Museum Pamphlet. Go into your items and select use on the Golden Coin.

Now click on the books to the right of the manager. He doesn't want you touching them so he will give you a Library Book Slip instead. As un-exciting as it may seem, the book slip is a clue to a hidden dungeon. Notice the underlined McM.

Castle Library and Dungeon:
Go outside and run all the way to the right until you get the option 'Go Right'. Go right again until you get to the Castle of Arturus. Move a little right and enter the castle through a large wooden door.

Once inside go right and enter the smaller door. You are now in the castle's library (a slightly destroyed library). Inside there are two books you can grab; The Mystical Weapons of Arturus (far left in the fiction area), and The Life of Mordred: A Cautionary Tale (non-fiction area on a stand). Both these books are great reads; just don't touch the other books, the librarian doesn't like it.

Go into the Non-Fiction area. Notice the golden plaques with letters on them. Click on the strangely colored brick behind the one with "McM". A secret passageway to the castle dungeon will open. Click on this entrance to enter it.

You are now in a gloomy room. Walk over the moldy cheese to the right on the ground to pick it up. The item "Moldy Cheese" should now be in your inventory. Go right and click on the handle (lever) on the wall. This will open a small grate to the right, leading to a passage way. Inside is a strange robotic monster. Click on him and a bunch of binary numbers will pop up – this can be translated into the word "Bard". Now head back up the stairs.

Maid's Room and Royal Chamber:
Once back up in the library you will be confronted by a couple of guards and the unhappy librarian who is now very unhappy. Escape them and run out the door to the right. You will be back at the main castle.

Head left and enter the small door by the stairs. You will enter into a small bedroom with a little mechanical mouse scuttling on the floor and a maid. Walk right into the middle of the room and click on your items. Click on the moldy cheese and select "Use". The mechanical mouse will eat the cheese and you catch him. (The mouse will now be in your inventory.)

Walk right; notice the letter sitting on the chest. Walk over it to pick it up. It is a secret message and it will go into your items. Go back outside to the main castle building.

Head up the stairs and enter the door at the top. This is the Royal Chamber. The King and Queen promise to knight you if you can find the stolen Princess. Ask the Queen if there's anything else that might help. She will give you the co-ordinates to all the missing knights. ("Coordinates" will go into your inventory.) It might not make sense for now, but it will soon.

Ye Olde Rumour Mille:
Climb back down the stairs and make your way outside. Once outside go to the very right. Click to "Go right" and then right again until you reach a man with a shovel. Talk to the man with a shovel to receive a "Bag of Manure", which will enter your inventory. Next jump over the two hay bales and walk up the hill and then enter the windmill.

Climb up on the hay bales, jump on the cog wheels, then jump over onto the platform. From here jump onto the rope hanging. Notice this lifts up the rod, stopping the wheels from turning. From where you are, slide down and fall onto the platform where a strange, darkly-dressed girl is standing. She will ask you for a secret in return for hers. She will then hand you a note with 3 symbols on it - a moon, a planet, and a star. This is the new password to the clan's secret entrance.

Fall down and go outside. Walk to the right until you reach the edge. On top of the turning wheel there is a coil of rope. Jump on top of it to recieve it ("Coil of Rope" should go to your inventory). Jump back down and stand under the sign that reads "Ye Olde Rumour Mille". Jump on top of it and then jump onto one of old mill's turbines. Notice it will start moving. When this moves around it opens a secret access point on the roof.

Keep spinning the windmill round and round until the glass cover on the top is open. (Tip: It is a lot easier to stand closer to the center of the turning blades so you can easily jump onto the next one.)

Once the roof is open enter it. Inside, there is a hovercraft. It does not work because it is out of power. Open your items and select "Use" on the Bag of Manure. Once that's done, the hovercraft will fly out the roof and will land a little above the mud outside. Climb up the haystacks and exit the mill.

Princess's Tower:
Once outside, head left and go past the man with the shovel and go left and left again until you reach the castle. Go left and stand in front of the massive oak door. From here jump onto the windowsill and then onto the platform with a giant bow and arrow on it. Stand in front of it, go into your items and select "Use" on the Coil of Rope. This will attach a long piece of rope to the arrow.

Point the arrow to the left and aim to the top-left. This door on the left leads into the princess's tower. (Tip: Move the arrow so the tip of the point just touches the window's outside shadow.) Once fired it should hit and stay into the door creating a walkway from where you are. If you manage to miss the door keep lowering or raising the arrow until you hit it. Walk across the rope and enter the doorway at the end.

Once inside, walk to the far left where a chest filled with parchment sits. Notice the brown paper sticking out. Walk over it to pick it up. It is a note from the Princess explaining the whereabouts of Mordred's Secrets. Read it, then make your way back outside.

Secret Sanctum:
Go left from the castle until you reach Main Street. Head to the center, where the Space Shuttle Fountain is. Walk into the middle of the fountain and click on the plaque on the wall with space symbols. Remember the Cosmic Symbols the strange girl gave to you? Click the symbols in this order:

  1. Crescent Moon (looks like a banana)
  2. Planet With Rings
  3. 5-Pointed Star
  4. Sun (in the middle of the plaque)

The fountain will then turn off; the water will drain away and the secret entrance to Mordred's Secret Order will open. Enter and go down.

Down below there are 5 people in purple hoods and cloaks. Talk to the boy with bad acne on the far right. He will give you a "Small Key", which will go into your items. Once you receive this key, make your way back up the rope on the left and out of the secret room.

Mordred's Hideout and your Fuel Rod:
When you're out on Main Street again, walk left and enter Mordred's Museum. Go to the top floor and click under the bed. You will find a missing page containing the location of a nearby moon.

Head back outside and go right and keep going right until you the place called "Ye Olde Rumour Mille" on your Map.

Poptropica Map of Astro Knights Poptropica Astro Knights Guide

Poptropica Map of Astro Knights

Move a bit right again and jump onto the two hay bales there. Slowly move between the two of bales, causing you to fall between them. Once you have done that push the hay out of the way to reveal a trapdoor. It is locked. Now go into your items and select "Use" on the Small Key. You will open the trapdoor. Click on it to go inside.

Slide down the rope to enter the wonderful hideaway where Mordred made his creations. Notice the strange mechanical owl. Walk up to it and click to cause it to fly outside. Go back up the rope to exit Mordred's hideout. The owl should be hovering just to the right of the hay. Hop onto the ground and go into your items. Select "Release" on the Mechanical Mouse. The owl will swoop down and eat it. It is now your friend and will follow you. Notice that by clicking on the bird, you can control where it will fly. (The owl's name is Merlin, by the way.)

Now head back down into Mordred's hideaway. Walk left and pick up the book on the chair. You will receive Mordred's Journal. Walk as far left as possible, until you see a rocky wall block your path. Push against the wall, causing it to bend and shake. Push against the wall for a few seconds to break it. Go along the passageway and crawl through the small hole there.

You will now be behind the bars in the Castle Dungeon. The robot monster inside the cell with you will notice you and will explode (self-destruct), causing his fuel rod to fly up and fall behind the bars. Walk up to the bars, click on the bird (Merlin) and then click on the green rod. The owl will fly down and pick it up for you. You will now receive a Fuel Rod.

Excalibur, the UFO:
Crawl back through the hole and climb back up outside to where the hay bales are. Jump over them and head right until you get to the edge of the hill. The red hovercraft you found earlier will be waiting for you there. Hop on top of it and steer it with your cursor (mouse). Fly all the way to the right until you find a slightly damaged space craft, or UFO (unidentified flying object). It is called Excalibur. Click on it to access it.

This will bring up some controls with dials and a broken fuel rod. In the bottom left corner drag the fuel rod to where the broken one is. Because there isn't much fuel, we have to travel somewhere close. Remember the location of the nearby moon on the lost page? Turn the left dial to 56, and the right dial to 52. Then click on "Launch".

Pewter Moon:
You have just arrived at Pewter Moon, but due to the fact that the fuel rod is now depleted, you crashed Excalibur, now you have to find a new ship. On this planet there is little gravity, so you are able to jump much higher than normal. Head over to the right and jump up on the moving platform and enter the doors of the AstroZone building.

The boss, who looks like a green alien, is inside. Ask him how you can get off this planet, and you will be given permission to create your own ship. Wait for your character to reply, "Great! Thanks!", then go back outside and click on the floating holopad console to the left. The console will pop up and you will be able to create your very own custom-designed rocket ship!

You can customize your wings, body, door, window, engine and guns. You can select each part and change their design even their colors! Different combinations of parts will change the Speed and Shield levels. (Tip: Do a bit more Speed then Shield.)

When you're finished, click "Done". You will then be taken back outside with your ship waiting on the pad next to you. Enter it to finally begin your rescue mission. Once inside your spaceship, click on "Launch" to begin flying. The next three planets can be done in any order. You can also click on the screen above the Launch lever to read about each of the planets to help you decide.

Jungle Planet:
You are now in control of your spaceship. Let's first fly in a north-west direction to the Mechanical Jungle Planet. The coordinates are 15, 15. Keep in mind that the area around the planet is inhabited by space aliens. They will fire at your ship so watch out. Try your best to dodge them!

Once you arrive at the planet, click on it to land. When you've landed, exit your spaceship. You should be now on a platform with  your ship next to you. Fall off the platform to the right. Keep falling down until you reach the ground. Now make your way to the center of the ground. In the middle will be a small platform with the "Laser Lance" weapon covered with a beam of light. Walk over it to pick it up.

Now go left and jump on a flower. They will spring you up in the air. Jump onto the one on the right, then left, then left again until you reach the platform with you spaceship on it again. Notice the strange bug on the roof. There are more along the way to the right, and they will zap you if you get too close. Wait for the swinging platform to get near, then jump. (Tip: When the swinging platform get to the end then starts falling back then jump, this will cause you to land perfectly on the next platform.) Remember to watch out for those zapping bugs, which may knock you off. Once you have reached the end, go right.

Mother Phoenix:
In the next room there is a knight dressed in shining green armor. His name is Sir Cador. If you talk to him, he will tell you to save the princess from the cage to the right. To do so you should climb up the rope. You will then have to pass by four mechanical eggs that may knock you back if you do it incorrectly. Directions on passing them so that you can get to the cage:

  1. Wait until the first egg opens, then jump on it.
  2. Now wait on here until the second egg opens, then jump on the that.
  3. Now on this second egg, as soon as the third egg opens, jump immediately because that egg will open fast.
  4. Nowquickly jump onto the last one and jump onto the cage with a unicorn in it.
  5. Click on the cage to open it and again. Doing so will cause the Mother Phoenix to come. Ready to fight?

First off, it's a lot easier if you keep your lance charged. The bird missiles can only be shot down with a fully charged lance shot. To completely charge up your laser shot, click and hold with the mouse until it is glowing very brightly. Click again to shoot.

Avoid the flying bugs, or you can shoot them with short little shots. Short laser shots can be made simply by clicking over and over again. Watch out for electric clouds. They're the dark black clouds that will shoot out with lightning every now and then. They can be harmful, so simply move out of their way. After a while the Mother Phoenix will arrive.

When her mouth is open, shoot at her mouth. If you aimed right, her body will start flashing red, indicating it had been defeated. You'll have to do this three times to beat it. If you missed, it's usually a good idea to stay away and wait for her to fire her missiles and leave. Wait for the Mother Phoenix to come back, and she will either charge at you from the left or the right.

If she comes from behind you, quickly avoid her by staying at the very bottom or very top of the screen, opposite of the area she is in. It is impossible to shoot at her when she is behind you. Simply wait for her to pass, and come back facing you. (May take a few times.)

A good tip is for you to stay at the bottom of the screen. It can't hit you there often. Once you win, the green knight (Sir Cador) will join you. When you are back inside your rocket ship, click "Launch". Then press the "Teleport Home" button, which is right above the area it shows what coordinates you are at.

Fire Planet:
Fly in a north-east direction to the Fire Planet. Its coordinates are 83, 20. Along the way there is a black hole, which you should avoid by going around it. The area around the planet is also inhabited by space aliens. They will fire at your ship, so be careful. Once you see this dark red planet, click on it to land. Then exit your spaceship.

Below you is lava, or really hot water. If you stand in it, you will be teleported back to your starting point beside the ship. The hard thing about this part is timing. Make sure that before you jump to the next platform that it is close enough for you to land on. (Tip: When you get to the second last platform, it is easier to jump on the one before, wait for it to get to the bottom then do a huge jump to the last platform.) After you get to the last platform, enter the volcano.

The next part can be quite annoying for some people. It requires you to be patient until the moving gas stops and you're able to move and hide. If you aren't careful, it will send you all the way to the top of the volcano. Once you reach the end you don't have to worry about it. Now go through the passage.

Halfway through this is a strange creature that whacks and rolls at you. Jump over it when it rolls. Keep going left until you meet the red knight. His name is Sir Pelleas. Ask him what you should do and he will give you an Ice Arrow. Continue forward and get ready to fight a dragon – it is known to Poptropicans as the "Dragotank".

Dragotank:
When you enter the room jump onto the hanging chains, then jump across them until you reach the other side. Jump down, dodge the spicky tail and then walk under the switch. Jump up and click on it. This will cause him to temporarily shut down. Jump out to the side where you started and fire an Ice Arrow in his mouth. Do this three times to defeat him. (Tip: When he starts to get angry after you shoot him, jump on the chains, dodge the falling spikes and get to the other side to do it again.)

Once you defeat the Dragotank, the red knight (Sir Pelleas) will join you in your mission. Back at your spaceship again, press "Launch". Then press the "Teleport Home" button.

Ice Planet:
Start flying in a south-east direction. The coordinates to the Ice Planet are 73, 83. The only problem about getting to the planet is that it's protected by three space sharks. All you have to do is get them to all follow you by shooting at all of them. Do this by getting near them (note: Do NOT touch them!), then click once for each shark to shoot something. This will get their attention. Once they are all following you lure them into the black hole which is north to the right a bit at the coordinates 84, 47.

If this is too hard, just attract them one by one. (Note: Make sure you keep them in view when you fly to the black hole because they can stop following you.)Be extremely careful not to get sucked into the black hole yourself, because you will just be teleported back near Pewter Moon without having done anything to the sharks. To get the sharks sucked into the black hole without pulling yourself in instead, simply fly around the hole and avoiding any parts of it at all costs. You will know that a shark gets sucked in when you see the yellow scrolling message at the bottom of the screen telling you that they have been eliminated.

Once you land, exit the ship. You are now standing on a platform of ice. Below you is icy cold water that will freeze you if you land in it, causing you to teleport back next to the ship. Jump onto the floating platform to the left, and keep moving left until you reach the end. (Tip: Make a giant leap to the center, and watch out for the jumping helmet fish, which can knock you into the cold water.) Once you reach the end, go right.

Quickly climb up the mountain and watch out for the gigantic falling snowballs. At the very top is the blue knight. His name is Sir Gawain. Ask him if you can help, and you will receive a Force Shield Necklace.

Tigercopter:
You will have to defeat a Tigercopter, which is a tiger and helicopter combined into one creature. Use your force field to hit the snowballs back at the Tigercopter. Watch out for when it falls, because it will destroy your force field for a certain time. After he falls, a large snowball shoots out that will freeze you, so jump over it. You must repeat this three times in order for it to be defeated.

Once you have destroyed it, the blue knight will come with you. You will return to your spaceship. Click on "Launch", then click on the "Teleport Home" button.

Crystal Gate:
Once all 3 knights have been rescued and reunited, you will be able to visit a legendary asteroid known as the Crystal Gate. Start flying in a western direction. Its coordinates are 11, 82. Beware though, because this planet is surrounded by asteroids. Be sure to avoid bumping into the asteroids!

Once you land, exit the space craft. Climb up the crystal mountain to the top where the 3 knights (Sir Cador, Sir Pelleas, and Sir Gawain) are waiting. You are the fourth knight! Click on the sword. This will cause a small portal to form, which will suck in the sword. Enter it.

You will land on top of a castle. It is Binary Bard's Fortress. Go down the bottom and talk to the princess. She will ask for your 3 weapons. Once you have given them to her, the princess will turn into Binary Bard. It turns out that "she" was a fake and that the evil Binary Bard has tricked you! He will disappear.

Click on the strange wall next to you. A puzzle door will appear, which you must solve in order to get through to the other side. The picture below will show you how to solve this puzzling puzzle. They are numbered in the order you must click on each piece. The completed puzzle should show a picture of Mordred, with words at the bottom announcing that he is "ruler of the universe". This is how to solve the puzzle door:

poptropica puzzle door Poptropica Astro Knights Guide

Defeating Mordred:
In the first round, you will be using Merlin, the owl. Fly him over and pick up the explosive bombs Mordred drops. Pick them up and drop them on the green orb on top of Mordred's robot. Make sure you drop them only while they are flashing red, otherwise it won't work. Also, avoid the flying bombs he throws, which lower Merlin's health. Do this two times. Once complete, Mordred will destroy Merlin.

Now it's your turn! Lure Mordred to the center, just underneath the princess. Then jump on him from under him and onto the princess's platform. From here jump on the chandeliers on either the left or right. Wait for him to go underneath and he should fire a red laser beam at it, causing it to fall on him. Do this for both sides (if you did it on the left the first time, do it on the right, and vice versa). Once this is done, Mordred will be no more.

Your Reward:
You will then go with the real Princess back to Poptropica be knighted by the King and Queen. The Princess will have had Merlin repaired, and you can find the owl flapping around in the Royal Chamber. You'll receive the Astro-Knights Island medallion and 100 credits to spend at the Poptropica Store.

To show that you have received your knighthood, the King will call you by your knight name just before you get the Island Medallion. If your character is a boy, it will be "Sir"; for girls, it is "Lady". This title will then be followed by your Poptropican last name. (For example, if your Poptropican name is Scary Tomato, your last name would be Tomato.) Since Scary Tomato's character is a boy, he would be "Sir Tomato". Please bear in mind that this does not apply to your name in multiplayer rooms.

Also, if you look back at the Space Shuttle Fountain, you'll notice that Mordred's green orb has been placed there. Power has been restored to Arturus, and the town is saved. Congratulations!

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